Fine-Tuning · Pricing
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Pricing

How GPU-based training is billed against your credit balance.

Training runs on real GPUs provisioned on-demand. Cost is charged from your credit balance.

How training is billed

The charge is based on GPU-hours at the standard per-GPU rate for the hardware your job runs on.

You are charged the greater of the token-based estimate and the actual GPU time used, so a run that finishes fast still covers its estimate, and a long run is billed for the real time it consumed.

Check the estimate before you run

The New Fine-Tuning Job screen shows a live cost estimate as you configure a job — always check it against your balance before clicking Start.

ComponentDetail
RateGPU-hours × per-GPU hourly rate
Final chargeThe greater of the token-based estimate and the actual GPU time used
Paid fromcredit balance
  • LoRA and QLoRA jobs generally cost less — they train fewer parameters and finish faster on smaller GPUs.
  • Full fine-tunes cost more — every weight updates, which needs bigger GPUs and longer training time.
  • Cancelling a job early still bills for the GPU time already consumed, not the original estimate.
Note
GPU rates vary by hardware. See GPU instance pricing for the per-GPU rates.